Claim it, defend it
What you win is yours — until someone takes it. Defend it with mercenaries, and the chronicle records who held it and when.
Your town, your adventure!
A location-based fantasy adventure — in your own town.
The map is your town — its castles, churches, parks, forests and squares are real, and behind every one of them waits a trial. Go there, win it, and the place is yours.
The map
The game follows your real position on a three-dimensional, fantasy-style map. The streets, squares and rivers are real, and so are the time of day and the weather: dusk, moonlight, rain, snow, fog.
The places
Churches, castles, parks, forests, lookouts, museums — each has its own card and its own story. Anything within fifty metres pulses on the map: a trial awaits you there.
The card also shows who holds the land right now, and what it takes to make it yours.
The trials
A quiz, a clash and a riddle: win one of each, and the place is yours.
Quests
Notices are posted at popular places, with new quests every day: a chase, target practice, a dice duel or a game of Makaó. Claim a place, go on a walking tour or open a treasure chest — it's all up to you.
Walking tours
Take on a walking tour from a notice, and a boot appears on the nearest street corner. Pick a distance that suits you. Every stop along the way pays out gold, and at the finish, by the chequered flag, there's a bonus and a gift.
Adventures
Beneath churches, castles and cemeteries lies a labyrinth: light a torch and reach the treasure chest before it burns out. At the lakes you can fish: wait for the bite, then tire the fish out. In the forest you fell a tree with your axe, in the wheat fields you harvest with a scythe — strike and swing in rhythm! Sell your haul for gold coins at the Marketplace.
Treasure chests
Treasure chests turn up at statues and monuments — everyone finds their own, and in new places every day. Stand beside one and open it: up to a hundred gold coins may be inside.
Healing
Wounded in a fight? You can heal at hospitals and pharmacies: a heartbeat runs across the screen while your health fills up — and on your phone you can feel it, beating softly.
What you win is yours — until someone takes it. Defend it with mercenaries, and the chronicle records who held it and when.
Finds await at the magnifier spots. Sell them for gold coins at the Marketplace — the prices change every day.
You don't have to walk everywhere: for elixir you can take on the trials of a distant place.
For an hour it shows you the nearest unclaimed places — so you know where to head.
At wells, the well spirit fills your flask with a gift of elixir — once a day at every well.
On Sundays between 8 and 12, churches bless you with 30 gold coins — once every Sunday.